Yura's Ember Wars Tutorial.

1. What is Ember War? (Understand the game so you don't lose)


Ember War is the most important PvP event of Season 1 (Dawn of the Ice Age).

It lasts 4 weeks and starts in week 4 of the season.

• It’s a guild war: attack × defense of guild generators (Guild Generator).

• Each week has 2 rounds (one for each faction: Frost Legion attacks Ember Alliance and vice versa).

• Simple objective: Attackers destroy the enemy’s generator. Defenders hold him alive until the end of the battle (20-40 minutes).

Didactic photo of the generator in action (see the generator in the center of the screen, with guilds fighting around it):

To participate: Your guild needs 20,000 embers, have a generator built and be among the top 16 on the server.

On our server #145, focus on accumulating embers now to get to the top! Why does this matter to beat the server? Whoever wins steals embers from the enemy. At the end of the season, more embers = better rewards for everyone. Victory here = victory of the season!

2. Preparation BEFORE the event (do this and gain an advantage)

  1. Common problem: Guilds lose because they are “unprepared”.
     
    Solution: Start 1 week early! • Train Armigos in droves → Battles last up to 40 minutes and losses are high. The more Armigos, the better.
     
    • Improve your Palmon squad → Use all Omni Tokens, Legendary Skill Fruit and XP. Prioritize Ember War above all else.
     
    • Camp heating → Share coal between members to boost damage, morale and healing.
     
    • Follow the guild leader → Use Discord or guild chat to combine roles (who attacks, who defends, who takes care of Paragon).
     
    Golden Tip: Guilds that train together and warm up camps win 80% of battles according to the best players.

3. Structure of each round (the 5 phases – memorize this!)

Every round follows the same rhythm. Write it down on your cell phone:

  1. Declare War (Tuesday, 24 hours) →

R4 of the attacking guild declares war on guilds with similar embers.

  1. Invite Reinforcements (Wednesday) →

Defenders call on allies from the same faction to help.

  1. Preparation (30 minutes) →

Do not change camps. Activate Comet Strike in Paragon (special city).

  1. Battle Stage (20-40 min) → Real war! Here decides everything.
  1. Rewards → Victory = stolen embers + UR Omni Tokens, Guild Badges, Prestige, etc.

4. DEFENSE Strategies (if your guild is defending)

Problem: Attacks arrive from all sides. Solution: Control the space!

• Occupy ALL spots around the generator with camps → Forces the enemy to walk more.

• Kill the enemy Paragon → If he casts Comet Strike, your camps teleport and become a mess. • Quick reinforcements → After the enemy strike, teleport everyone back to the generator within 5 seconds.

• Keep the generator hot (above 30-40 heat) to boost morale.

• Role of forts: Teleport to attack enemy cities and cancel their Comet Strike.

Real photo of Paragon defense (see the camps protecting Paragon while the timer runs):

5. ATTACK Strategies (if your guild is attacking)

Problem: Generator has 50,000 HP and defenders are strong.

Solution: Comet Strike + coordination.

• Preparation Phase: Teleport early (with shield) to reserve spots near the enemy generator.

• Protect your Paragon → Set up a “hive” of strong camps around it. Comet Strike charges in 6 minutes and teleports ALL enemy camps away!

• After the Comet Strike: Teleport everyone to the generator and send marches. Each hit takes 100 HP from the generator → requires ~500 hits.

• Important Tip: Choose the weakest target of the opposing faction to guarantee embers.

Victory screen showing

generator destroyed (example of successful attack):

6. Strategies to win WIN the entire event!

• Coordination is everything → Use Discord with voice. Divide into Squad 1 (defense), Squad 2 (quick attack), Squad 3 (anti-Paragon).

• Communicate in the world chat → “Everyone teleport now!” or “Rally on enemy Paragon!”.

• Focus on embers → Always attack guilds that give a lot of embers to steal.

• Extra rewards → The more individual contributions, the more Aurora Orbs, Plights and Prestige for the guild.

>>Ultimate rewards (pure motivation!)<<

• Victory = 2 UR Omni Tokens + 100 Guild Badges + 10k Prestige + resource chests.

• High ranking on the server = end of season rewards for EVERYONE.

Referece Videos

Below are two videos you can watch directly on YouTube with subtitles and automatic translation into your language! I recommend changing the country in the subtitle settings directly on the YouTube platform!

Quick Summary:

• The entire server is divided into two large factions: Frost Legion and Ember Alliance.
 
• The top 16 guilds on each server (based on the amount of embers accumulated) are selected to participate.
 
• Then the confrontation happens: guilds on your server (e.g. server #145) fight against guilds on another server of the opposite faction.
 
• Real example that happens a lot: guilds on server 57 defending against attacks from guilds on server 58 (or vice versa). It’s a guild attacking/defending a guild, but the matchmaking is between different servers of the opposing faction. It’s not guild vs guild within the same server #145. Important!  
 
• It’s not just guild against guild on the same server.
 
• Yes, it is a war between servers (SvS – Server vs Server), organized by factions (Frost vs Ember).
 
• When you attack or defend, you will be teleported to the enemy server’s map (like in the videos of S57 vs S58 or attacks against S60).
 
This explains why server-wide coordination (everyone helping the top 16 guilds) is so important — the more embers your guild has, the more chance it has of getting into the top 16 and representing #145 well.
 
 

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